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Mathematics for Computer Games Development using Unity, A Beginner's Guide to Essential Mathematics, Data Structures and Algorithms used in Game Programming applied in Unity
Created by Penny de Byl, Adrian Devlin, Penny de_Byl
What you'll learn
- How to use bitwise operations to optimise processing and storage in games.
- Everything there is to know about vector mathematics and how to navigate in 2D and 3D space.
- The principles and practice behind collision detection with lines, line segments and ray casting.
- The beauty of affine transformations and the fundamentals in transforming game objects.
- What a quaternion is and how it is used to rotate game objects.
- How to build a mathematics library in C# from scratch.
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